

The Free Alliance of Colonies and Nations are ancestors of the once-mighty colonization ships that fell victim to a catastrophic incident. Many forms of symbiosis were developed as means to both enforce and protect this new order, with Sleepers and Awakened being just several examples of changes that overtook the former crew of the colonization vessel. Crypt Keepers got their name from the catacombs that they reverently guard and which usually house main religious sites and dominant Priests. They are the Cult militia responsible for protecting newly established settlements, escorting settlers and traders, leading invasion parties and establishing control and piece in newly conquered territories. The Children of the Dragon warband depicted in the campaigns is a band of Crypt Keepers, the most common Cult forces encountered by other races.

Now, the Children of the Dragon are a primitive religious cult worshipping the parasites as gods, with the unwanted guests triggering mutations and “improvements” in their hosts. As the years and generations went by, the symbiosis became different and much more sinister, with the parasite slowly taking dominance over human minds and bodies while developing psychic abilities. Initially peaceful and exclusively beneficial, the parasite was greeted as a means of salvation for the desperate survivors. Battles in FoD can easily be scaled from a small skirmish to a full-scale engagement without adding any extra sophisticated game rules.Īfter one of the ships of the colonization effort crash landed in yet another part of the Enigma sector, its survivors made unwanted contact with local parasitic lifeforms. With the majority of units and models having only a single wound, generals included, the game is both aggressive and rewarding. įast, brutal, and deep in tactical possibilities, FoD is played with 32 – 35 mm miniatures on a randomly generated battlefield, providing players with endless options. 3 of these warbands (Pox Brides, Blood Maidens and the Harbingers of Ishtar) were created to be compatible with popular fantasy settings as well!Ĥ of the warbands presented in our campaign are part of the Forge of Destiny setting that has its own lore, arts, and, most importantly, a detailed skirmish-level downloadable ruleset with army lists! The website for these warbands can be found here. Divided into 12 distinctive warbands, each with a unique flavour, the miniatures can be used in almost any existing sci-fi themed game, whether an RPG or a mass tabletop wargame.
