

IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9. IPhone 12 Pro Max, iPhone 13 Pro Max: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 But what to I know? I’m still a beginner at this game.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: It seems to me that a team composed entirely of Pyros and Snipers could do pretty well on these maps. Still, I switched to the flamethrower-armed Pyro after a while, deeming its hard-to-avoid spread of flame a good way to clear the hill of interlopers. The Soldier was still pretty effective, mind you - I’m told that picking it is never a mistake, regardless of the map. This turned out to not work: the control point’s range is large enough for people to dodge rockets without leaving it. I started this session playing a Soldier, the class armed with a rocket launcher, on the basis that the blasts, even when nonfatal, could push people off the hill, as it were. Not necessarily their physical presence, mind you - a Sniper can still stand a long distance away and affect the battle, as one player proved.

It’s good for small groups because it concentrates everyone’s attention on a small part of the map. Once it’s pushed all the way to being owned by one team, it remains owned until the opposing team pushes it all the way back.) King of the Hill mode is such a mode, but with only one control point in the center - a variant simple enough that it’s surprising that it took them this long to add it. (As I understand it, each player within range exerts influence on the control point, pushing it towards ownership by one team or the other. TF2 has several modes based on capturing “control points”, which you do by standing near them for a period of time. In the last update, Valve gave us the answer: King of the Hill. Over the weeks since the last session, there’s been some consideration among this group of what game mode to use for small-team play. We ran a private server with only six players, three on each team. It was added in the AugPatch(Classless Update). It’s been over a month since my last workplace Team Fortress 2 session, but we finally managed another one. King of the Hill is a gamemode in Team Fortress 2 in which RED and BLU have to capture and defend 1 control point for 3 minutes to win the round.
